Command dnd 5e wikidot

War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage..

Components: V, S. Duration: Instantaneous. You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the ...Power Word: Kill. Source: Player's Handbook. 9th-level enchantment. You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect. Spell Lists. Bard, Sorcerer, Warlock, Wizard.

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This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. For the warlock spell list without optional spells, see Core Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Range: 60 feet. Components: V, S. Duration: Instantaneous. You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its ...

Danse Macabre. Source: Xanathar's Guide to Everything. 5th-level necromancy. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 hour. Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead.Range: 30 feet. Components: V, S, M (a small silver mirror) Duration: 1 minute. You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or ...Color Spray. Source: Player's Handbook. 1st-level illusion. A dazzling array of flashing, colored light springs from your hand. Roll 6d10, the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious ...Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour. A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

V. Duration. 1 Round. School. Enchantment. Attack/Save. WIS Save. Damage/Effect. Prone. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.Dancing Sword. Source: Dungeon Master's Guide. Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack ...To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell ... ….

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Compulsion. Source: Player's Handbook. 4th-level enchantment. Casting Time: 1 action. Range: 30 feet. Components: V, S. Duration: Concentration, up to 1 minute. Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed.Source: Player's Handbook. 3rd-level abjuration. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws.Barbarian. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. You must have a Strength score of 13 or higher in order ...Shiftweave. Source: Eberron - Rising from the Last War. Wondrous item, common. When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it ...

zen leaf canton menu Description. Ammunition. The ammunition of a firearm is destroyed upon use. Renaissance and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make. Burst Fire.Hexblade's Curse. Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: neal hamil obituaryamana dishwasher reset button Dancing Lights. Source: Player's Handbook. Evocation cantrip. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light ...Casting Time: 1 action. Range: 150 feet. Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10 minutes. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. craftsman 3000 psi pressure washer won't start The Command 5e spell is a versatile tool that can be used in a variety of situations. When you cast Command 5e, you choose a target and issue a one-word command. The target must then make a Wisdom saving throw or follow the command on its next turn. The command must be one that the target can understand and follow, and it must also be something ...Duration: Instantaneous. Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. suncoast federal credit union fort myersahmanson theater seating chartvolusia county fl case search This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at …Mantle of Command. Avatar Discipline. You exert an aura of trust and authority, enhancing the coordination among your allies. Psychic Focus. While focused on this discipline, when you end your turn and didn’t move during it, you can use your reaction to allow one ally you can see within 30 feet of you to move up to half their speed, following ... title bureau in ravenna ohio Carrying the boon of Asmodeus, it is fit for the most powerful servants of the Nine Hells. Sentience. The Mace of the Black Crown is a sentient lawful evil weapon with an Intelligence of 20, a Wisdom of 12, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and ...Armor of Agathys. Source: Player's Handbook. 1st-level abjuration. A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At Higher Levels. firehouse subs gateway mall springfield menugeneral electric hilton codefurniture stores in dalton ga Duration: 8 hours. You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm.As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of the rest of their kind. Size. Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.